I've decided I'm no longer going to post a daily list of what I've been doing/working on. I recently explained that I had been sick for two days and that prompted certain people to post negative comments, implying that I should in fact be working 12 hours a day, 7 days a week, and that being sick in apparently unacceptable.
I've worked incredibly hard these last couple of months, and my 'reward' for it is yet more abuse and negative comments. It's clear that even if I was working 22 hours a day, 365 days a year a good proportion of you would still be unhappy. I should of known, because that's exactly how it's worked since I first started making this game.
Here is one thing I'd like to note. If you're not happy with the game as it stands, then please, PLEASE, don't spend money on it. You aren't 'pre-ordering' a feature that I'm going to create in the future. In addition, spending money on DF does not make you my boss. When you buy credits or a GM, you are paying for those things as they exist in the current game at this time, nothing else.
I'm going to continue working on missions, fixing bugs and adding new ones until the end of this month. Then in September I'm going to work on fixing the other major long-term flaws with the game such as lag, mutiplayer sync, high memory usage etc and convert the project from Unity 2.6 to 3.4 whilst implementing non-browser caching for faster loading times.
After that I'm not making any promises. I'll probably work on interiors and barricading, but I'm not going to post an ETA. It'll be done when it's done.
Friday, 19 August 2011
Monday, 15 August 2011
Week starting 15th Aug 2011
Monday:
Missions
Yet more bug fixes
Tuesday:
Bug fixes
Wednesday:
Not feeling too great so took today off.
Thursday:
Same as Wednesday, though starting to a feel a little better. Should be able to get some more missions done tomorrow.
Missions
Yet more bug fixes
Tuesday:
Bug fixes
Wednesday:
Not feeling too great so took today off.
Thursday:
Same as Wednesday, though starting to a feel a little better. Should be able to get some more missions done tomorrow.
Tuesday, 9 August 2011
Week Starting 8th of August
Monday
Weekend break
Tuesday
Missions
Expecting to have enough done for GMs to play by sometime this evening.
Tuesday Evening
Missions
Just a few minutes away now. Thought I should mention that the final artwork is not yet ready, so you will see a lot of ugly placeholder stuff. That of course will be sorted as soon as the final artwork is done. I'd also like to note that we literally only have 6 missions at the moment, 2 at Nastya's, 2 at Fort, 1 at Precinct and 1 at Dogg's. Of course many more will be added in the next few weeks. Due to the small number of missions you'll only be able to do one per day for the time being.
Wednesday
Mission bug fixes and improvements
Some people are complaining about bugs, difficulty/balance and some issues with seeing your briefing etc. Rest assured I'll be addressing all of these problems. Remember that this is a brand new feature and is likely to have these kind of teething issues for the next couple of weeks or so.
Thursday
Missions
Friday
Went on an assault course activity day with Ian (Xaelath). Managed to dislocate my right arm again. Went to a hospital where instead of slowly manipulating the arm back into the correct position (like they did the last two times), the doctor decided to violently force it into place as quickly as he possibly could. It didn't work, and the end result was the worst pain I've felt in my life (despite being on 10mg of morphine), and judging by how my arm feels today they did some extra damage in the process. In the end I had to be sedated for them to get it back in. I'll make sure not to go to that hostpial again.
Luckily I can still use it enough to continue adding missions.
Saturday
Missions
Bug fixes
Sunday
Missions
Bug fixes
Weekend break
Tuesday
Missions
Expecting to have enough done for GMs to play by sometime this evening.
Tuesday Evening
Missions
Just a few minutes away now. Thought I should mention that the final artwork is not yet ready, so you will see a lot of ugly placeholder stuff. That of course will be sorted as soon as the final artwork is done. I'd also like to note that we literally only have 6 missions at the moment, 2 at Nastya's, 2 at Fort, 1 at Precinct and 1 at Dogg's. Of course many more will be added in the next few weeks. Due to the small number of missions you'll only be able to do one per day for the time being.
Wednesday
Mission bug fixes and improvements
Some people are complaining about bugs, difficulty/balance and some issues with seeing your briefing etc. Rest assured I'll be addressing all of these problems. Remember that this is a brand new feature and is likely to have these kind of teething issues for the next couple of weeks or so.
Thursday
Missions
Friday
Went on an assault course activity day with Ian (Xaelath). Managed to dislocate my right arm again. Went to a hospital where instead of slowly manipulating the arm back into the correct position (like they did the last two times), the doctor decided to violently force it into place as quickly as he possibly could. It didn't work, and the end result was the worst pain I've felt in my life (despite being on 10mg of morphine), and judging by how my arm feels today they did some extra damage in the process. In the end I had to be sedated for them to get it back in. I'll make sure not to go to that hostpial again.
Luckily I can still use it enough to continue adding missions.
Saturday
Missions
Bug fixes
Sunday
Missions
Bug fixes
Tuesday, 2 August 2011
Week starting 1st August 2011
Monday:
Missions
Tuesday:
Missions
On Friday I'll be going away with Nastya for a long weekend. I was originally planning to release missions for GMs before then. Even though I think that's still possible, it would be pretty risky. I wouldn't have time to thoroughly test everything so there could be a lot of serious bugs. Normally that's not a big issue because I'm around to fix problems as soon as they occur. But being away will make this impossible (Nastya will kill me if I spent our weekend working!). So I've decided it'll be better to wait until I'm back. The ETA is now sometime Tuesday (or possibly Wednesday) next week.
Wednesday:
Missions
Thursday:
Missions
Friday+Saturday+Sunday:
Weekend break
Missions
Tuesday:
Missions
On Friday I'll be going away with Nastya for a long weekend. I was originally planning to release missions for GMs before then. Even though I think that's still possible, it would be pretty risky. I wouldn't have time to thoroughly test everything so there could be a lot of serious bugs. Normally that's not a big issue because I'm around to fix problems as soon as they occur. But being away will make this impossible (Nastya will kill me if I spent our weekend working!). So I've decided it'll be better to wait until I'm back. The ETA is now sometime Tuesday (or possibly Wednesday) next week.
Wednesday:
Missions
Thursday:
Missions
Friday+Saturday+Sunday:
Weekend break
Wednesday, 27 July 2011
Week Starting 25th of July 2011
Monday:
Missions
Tuesday:
Missions
Wednesday:
Random bug fixes
More anti-cheat stuff
Thursday:
Woke up today to find my hard disk had died. Luckily I have everything backed up online, but it's still going to delay me a bit. Have to wait until tomorrow for a new disk to be delivered, and once that's in it's going to take a while to download all 51GB of data back on to it. There are still some bits a pieces for missions I can get done while I'm waiting however.
Friday:
New hard disk eventually arrived (was supposed to be before 9am but didn't get here until 3pm). Since then I've been fighting with the stupid online backup service's data restore process. Got the first 10GB of data, only for the software crash. After restarting the restore it went right back to the beginning >.< I'm now attempting another restore method. At this rate I probably won't have all my necessary files until the end of tomorrow. Unfortunately all of this is beginning to cut a serious hole in my schedule as there isn't much else I can do until my files have been restored. So looks like there is going to be a delay on the missions being released.
Saturday:
Managed to get my most important DF files downloaded overnight so was actually able to get quite a lot of mission stuff done today after all. Aiming to have something ready for GM's in the next few days.
Sunday:
Missions
Missions
Tuesday:
Missions
Wednesday:
Random bug fixes
More anti-cheat stuff
Thursday:
Woke up today to find my hard disk had died. Luckily I have everything backed up online, but it's still going to delay me a bit. Have to wait until tomorrow for a new disk to be delivered, and once that's in it's going to take a while to download all 51GB of data back on to it. There are still some bits a pieces for missions I can get done while I'm waiting however.
Friday:
New hard disk eventually arrived (was supposed to be before 9am but didn't get here until 3pm). Since then I've been fighting with the stupid online backup service's data restore process. Got the first 10GB of data, only for the software crash. After restarting the restore it went right back to the beginning >.< I'm now attempting another restore method. At this rate I probably won't have all my necessary files until the end of tomorrow. Unfortunately all of this is beginning to cut a serious hole in my schedule as there isn't much else I can do until my files have been restored. So looks like there is going to be a delay on the missions being released.
Saturday:
Managed to get my most important DF files downloaded overnight so was actually able to get quite a lot of mission stuff done today after all. Aiming to have something ready for GM's in the next few days.
Sunday:
Missions
Thursday, 21 July 2011
Week starting 18th July 2011
Monday:
Missions
Tuesday:
Bug fixes
Took Nastya to see last Harry Potter film
Wednesday:
Was with Nastya in hospital most of the day. Not going to go into detail but was all fine in the end.
Thursday:
Tweaked exp again
Bug fixes
Missions
Friday:
Missions
Saturday:
Missions
Sunday:
Missions
Took Matty to the park
Missions
Tuesday:
Bug fixes
Took Nastya to see last Harry Potter film
Wednesday:
Was with Nastya in hospital most of the day. Not going to go into detail but was all fine in the end.
Thursday:
Tweaked exp again
Bug fixes
Missions
Friday:
Missions
Saturday:
Missions
Sunday:
Missions
Took Matty to the park
Monday, 11 July 2011
Week Starting 11th July 2011
Monday:
More bug fixes for anti-cheat
Tuesday:
Mission artwork specifications
Started mission programming
Just in case anyone is interested, here is a rough mock up of what the mission/event briefing screen might look like:

Wednesday
Mission system
Thursday
Mission system
Some of you asked about an ETA for the missions. I expect to have the core system finished sometime around the 25th of this month. Although, we wouldn't have any proper missions created, so I'd expect another week after that before we would have enough for things to be playable. So GMs should have access to some missions at the start of next month, and everyone else will get them a couple of weeks after that.
Friday
Mission system
Saturday
Mission system
Sunday
I'm spending today making some changes to the game.
- Made it impossible for other people to see your credits and inventory contents. This was a response to complaints about privacy.
- Raised the exp required for levels 30+. The sudden surge in the number of level 200 characters was a wake up call that the exp rate had gotten a bit too high. Once missions are released it'll be possible to gain even more, so something had to be done to stop the game getting too easy.
- Level 200s now have permanent access to the Dusk shop. This a response to complaints that anyone with a lot of real life commitments would never be able to dedicate an entire week to winning entry into the Dusk shop, and therefore would never be able to have the best equipment in the game. So instead it's now possible to eventually get the Dusk gear by levelling less frequently over a greater period of time.
More bug fixes for anti-cheat
Tuesday:
Mission artwork specifications
Started mission programming
Just in case anyone is interested, here is a rough mock up of what the mission/event briefing screen might look like:

Wednesday
Mission system
Thursday
Mission system
Some of you asked about an ETA for the missions. I expect to have the core system finished sometime around the 25th of this month. Although, we wouldn't have any proper missions created, so I'd expect another week after that before we would have enough for things to be playable. So GMs should have access to some missions at the start of next month, and everyone else will get them a couple of weeks after that.
Friday
Mission system
Saturday
Mission system
Sunday
I'm spending today making some changes to the game.
- Made it impossible for other people to see your credits and inventory contents. This was a response to complaints about privacy.
- Raised the exp required for levels 30+. The sudden surge in the number of level 200 characters was a wake up call that the exp rate had gotten a bit too high. Once missions are released it'll be possible to gain even more, so something had to be done to stop the game getting too easy.
- Level 200s now have permanent access to the Dusk shop. This a response to complaints that anyone with a lot of real life commitments would never be able to dedicate an entire week to winning entry into the Dusk shop, and therefore would never be able to have the best equipment in the game. So instead it's now possible to eventually get the Dusk gear by levelling less frequently over a greater period of time.
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