Friday 24 December 2010

Merry Christmas everyone! Eat tons of food and get very drunk (if you're old enough of course). That's an order! =D

Sunday 19 December 2010

It's starting to get close to Christmas/New Year now and honestly I don't think I'm likely to be able to get anything else significant done until the new year. I still haven't done any Christmas shopping yet and I've got a ton of various family and friends to visit over the next couple of weeks. So it's going to be really hard to fit much work in.

Though, I will at least try and fix some more bugs, and hopefully reduce the lag/framerate slowdown issues to a more manageable level.

P.S If you didn't already know OAs have been released.

Saturday 11 December 2010

Just writing to let you know that I'm still working on the new event system. Obviously it's taking a little while more than I originally planned, but shouldn't be too much longer now. If I can I'll try to at least release the OAs tomorrow evening.

Saturday 4 December 2010

Merry Christmas

To celebrate Christmas 2010 I've released a new set of limited edition items - Christmas Gifts. Each gift contains one random piece of equipment, which is guaranteed to be worth substantially more than the cost of the gift itself. There are two types, standard and elite which are now available from the Credit Shop.

This amazing deal will finish on the 1st of January 2011, so hurry up and get them while you still can!

Wednesday 1 December 2010

As most of you have probably already noticed, there has been a pretty significant change to the looting system. Instead of every car, body and misc object being lootable, it is now only possible to loot a handful of these objects per screen. Each object which can be looted will now be highlighted in yellow, and have a question mark appear over it. The trade off for there being less items, is that the chance of finding something is now a lot higher. Infact you'll probably find that the vast majority of highlighted loot spots have something.

The idea of this new system is to make looting more fun and rewarding. Previously you would only find something about 10% of the time when searching. In my opinion this made the game play very frustrating. In addition, the previous system gave players little reason to explore the areas as there was plenty to loot in the streets. The new system should fix/improve most of these problems.

A few other changes:
- New grenade explosion. Not only does the new one look better, but it also causes less client side 'lag'.

- Rounding errors when calculating the damage which armour takes when hit with a low damage bullet (like a single shotgun pellet) has been fixed.

- Layout of the city tweaked. You'll find more urban areas now.

- All the various forms of the exp loss bug have now been fixed.

- A bunch of other minor bugs fixes.