Friday 18 July 2014

New Updates Coming Soon

After being primarily occupied with Doom Warrior for the past couple of years I'm finally returning to work on Dead Frontier full-time. I think we can all agree that the game is in need of some TLC. Here is what I have planned for release in the next 6 weeks or so.

Clan System - ETA Late July 2014 (for GMs)
This has been one of the most requested features in Dead Frontier's history, and I can only apologize that I didn't implement it sooner. I have been working on it solidly for the past couple of weeks and plan to have it finished before the end of the month (July 2014). If you've seen how clans work in Doom Warrior then you'll have some idea of the way in which DF's clan system will work. Essentially Clans will have their own weekly competitions for surviving and gaining PvP points. The winning clan(s) will have access a unique set of rewards.

Please Note: Gold Members will have access to clans 2 weeks before other players.

Extended Inner City & New Enemies - ETA Mid August 2014
The Inner City map will be extended with a ton of new areas to explore. These areas will be populated by several new types of enemy and bosses. These more difficult areas will of course have improved looting chances compared to the older parts of he city.

New Equipment - ETA Late August 2014
Dozens of new weapons and pieces of armour will be added to the game, a large proportion of which will be lootable in the newer Inner City areas.

New Outpost & Missions - ETA Late August 2014
Since travelling so far away from outposts can be a tedious task, a brand new outpost will be created in close proximity to these new areas. The new outpost will also have it's own unique set of missions with improved rewards.

I'd like to take this moment to apologize to everyone who has been waiting for updates to DF for so long. I plan to make up for it and then some over the next year.

Please Note: The above ETAs are just estimates for when I plan to have each feature complete by. Judging the length of project is a skill which I am far from mastering, so delays are quite possible. I will however endeavour to do my very best to keep to these timescales.