Thursday, 25 February 2010

Progress Report

That last few weeks have been pretty hectic for me. To cut a long story short in order to minimize Dead Frontier's tax bill we've had to spend a significant amount of time reforming it's legal structure which has eaten up a lot of mine and Ian's time.

Despite this I have still managed to make some progress on the 3D client, but not as much as I had originally planned. Here is the current project status:

January:
- General Runtime Security [done]
- Anti Speed Hack [done]
- Server Communication Security [done]
- Secure Local Save System [done]
- Basic movement, lighting and camera with placeholders [done]

February:
- Basic Server Communication [done]
- Variable Loading Backend [done]
- Item Finding Backend
- Barricading Backend
- Missions Backend
- Finalized camera, lighting and physics [done]
- First demo release to GMs [done]

March:
- Player Weapon System
- Player Avatars
- Player Animations
- Player AI

April:
- Interior scene generation
- Exterior scene generation
- OAs

May:
- Basic Enemies
- Full Combat
- Special Enemies and Bosses
- Full Spawning System
- SP Release - GM Only

June:
- Basic CO-OP Multiplayer
- Auto-Instancing
- Friend and Party System
- PvP
- Full Release

July:
- Bug Fixes
- Tutorial/Ad Game

So as you can see so far this month I've only managed to complete about half the planned work. Also I'm going to spend the remaining few days of February finishing the second part of our text-based mini series, Dead Frontier: Outbreak. This will effectively put me about 2 weeks behind schedule .

Luckily I built a lot of leeway into my plan for things like Enemies and Players. I've given myself an entire month each for those, but if I stay focused I can probably do them in about half the time. This will then give me the time to come back and finished those pieces of back end programming.

P.S The artists (BlackBow) have been making great progress and it looks like they are going to be finish well ahead of their own deadline. If only I could work as fast a them!

23 comments:

  1. i cant wait for it but dont rush it make it good

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  2. I just tried the Demo, please tell me the camera is going to follow the character in full release. As it is now if you run toward the bottom of the screen you wont see what you are running into. Also you can go behind buildings and completely loose your character.

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  3. It's just a rough demo to show what it will look like, nothing has been added. When Admin is done, all those problems will be fixed.

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  4. Demo video can be found at
    http://www.youtube.com/watch?v=0l2w-tbVKH4

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  5. Holy shi*, aword! Nice, thanks for the video!

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  6. My pleasure.
    And to admin, take you're time make it well, I have lot that I want to do before DF3D anyways.

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  7. Here's a better video--> http://www.youtube.com/watch?v=5uc4YdldaZ8

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  8. its not better, its longer. My video shows the most important things like camera angle, movements and lights. That video just explanes everything with a long curve.

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  9. Did you two really just say the same thing on two different parts of the blog?
    Anyways... I still think it's awesome

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  10. ^^ Yeah he did. I just think commentaries are much better.

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  11. May'll be the big month if Admin can follow through

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  12. @Tanbot, I agree, but I full faith in Adminpwn, (Btw Admin, You PWN!!! Big time.)

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  13. this is one of the greatest online games so far =) keep up the good work and remember there could be people here who could help!

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  14. @Francisco, I agree, and I am actually answering questions that people have, on this blog, since AdminPwn, is very busy, and doesn't always have time to answer them himself

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  15. Question1: How come here it says May is Full Release, however in-game you click on
    "Play DeadFrontier 3D!"
    -Says available to normal members
    1st of April 2010

    Question2: Have the Blood Sample missions been given an increased drop rate? Since Ive completed two blood samples under 30 mins when a few weeks ago I could only find 1 sample every 30 kills...

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  16. I think you shout change one thing...
    You Shouldn't Have A Limit of What You Are Selling...

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  17. @Eddison, it's just the demo, and maybe you've been lucky lately w/ the blood drops.

    @Paul, they might change that, and they might not, probably not because they made the storage system.

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  18. Why do people post the same comments on different parts of the blog?

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  19. Hurray! We have a schedule of what's going on with the development! Thank you very much admin.

    Sakki

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  20. damn it this gonna take 1 year to finnish i think oh and zoom out the character for aggro because its hard to fight when aggro when the camera is too close goog luck

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  21. damn it i think this is gonna took 1year to finnish it oh and i have a request pls zoom out the camera a little for the aggro good luck?

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  22. admin.... i have one thing to say, u r the fucking GOD of zombie games, thanks for making and still improving this epic game man

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